Aria (inzpyrd) wrote in dayofdefeat,
Aria
inzpyrd
dayofdefeat

My autoexec file for DOD:Source

My system:
AthlonXP 2400+
1Gb PC3200 (2x 512mb)
GeForce FX5200 128mb

Leaving absolutely everything on default, I get ~10 fps.. 2fps at worst, 25fps at best...

But with the following settings saved in a file called "autoexec.cfg" in my "CFG" folder, I get about 30-50 fps on average.
I hope this helps other people.

cl_ejectbrass 0 //Disables shells flying out of guns
cl_phys_props_enable 0 //Disables physics objects
cl_phys_props_max 0 //Disables physics objects
cl_muzzleflash_dlight_3rd 0 //Disables 3rd person muzzle flashes lighting up surrounding area
cl_muzzleflash_dlight_1st 0 //Disables 1st person muzzle flashes lighting up surrounding area
cl_ragdoll_fade_time 1 //Causes dead bodies to disappear immediately (default: 15)
cl_ragdoll_physics_enable 0 //Disable ragdoll physics
cl_show_splashes 0 //Disables water splash effects
commentary 0 //Disables map commentary
dsp_enhance_stereo 0 //Disable stereo effect sound enhancing
dsp_slow_cpu 1 //For systems with slower CPU's: Reduces quality of dsp effects
mat_bumpmap 0 //Disables Bump Mapping
mat_bloom 0 //Disables bloom effect
mat_clipz 0 //Lowers water quality
mat_hdr_enabled 0 //Disables HDR
mat_mipmaptextures 1 //Textures quality worsens with distance
r_cheapwaterstart 1 //Worsens water quality
r_cheapwaterend 1 //Worsens water quality
r_drawdetailprops 0 //Don't draw detail props
r_propsmaxdist 100 //Object fading distance
r_RainSimulate 0 //Disables rain
cl_cmdrate 101 //Sets CMD Rate for cable/DSL
cl_updaterate 101 //Sets update rate for cable/DSL
rate 25000 //Sets rate for cable/DSL
cl_interp "0.01" //Sets interp value
cl_interpolate 1 //Interpolates entities on the client
fog_enable 0 //Disables Fog
fog_enable_water_fog 0 //Disables water fog
gl_clear 0 //Disables hiding of cracks/faults between textures

//cl_smooth 0 //Disables smoothing views after prediction errors/juddering effect
//r_shadows 0 //Disable shadows
//rope_smooth 0 //Disables Anti-Aliasing effect on ropes
//r_dynamic 0 //Disables dynamic lighting
//r_lightinterp 0 //Disables light interpolation
//mat_fastspecular 1 //Fast specular lighting
//mat_antialias 0 //Disables AA
//mat_bufferprimitives 1 //Buffer primitive objects
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